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Gamification as a Tool of Inclusion & Entrepreneurship for Young Refugees & Migrants (GET INCLUDED)

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Gamification as a Tool of Inclusion & Entrepreneurship for Young Refugees & Migrants (GET INCLUDED)

The Final Multiplier Event of “Get Included” Project was organized in Gaziantep on 01 November 2019 with participants from NGOs, Schools and Local Institutions. During the event, the intellectual outputs of the project were disseminated to a wider audience and the Play Inn Game and Digital Platform were tested.

‘Get Included’ was a two-year Erasmus+ KA2 Strategic Partnership Project in the field of youth which aimed to raise the capacity of refugee and migrant youth by using gamification and entrepreneurship which will lead to their inclusion into the society.

The partnership included: DETTO – Dokuz Eylül Teknoloji Transfer Ofisi YAŞAR UNIVERSITY EU CENTER Gaziantep Eğitim ve Gençlik Derneği United Societies of Balkans Jovesolides España JORDAN Youth Innovation Forum